Independent game and software studio

Quiet until it strikes.

We make our own games and build for clients: from an animated landing page to a multiplayer server.

Our game

Rendwar

A living real-time space MMO for Windows and macOS.

One galaxy, one clock, everyone in it. Four races of the Concord hold the line against the Rend, a machine swarm that takes the galaxy system by system — in seasons with an ending.

  • One galaxy for everyone

    Markets, stations and convoys keep moving while you are away.

  • A war with an ending

    Every season ends: the Concord pushes the Rend back, or the map turns red.

  • Your own way

    Cargo, mining, bounties, escorting liners — or piracy.

  • A ship for its pilot

    Hulls, weapons and micromodules of four races, refitted at any station.

Visit the game Windows · macOS
A battle in Rendwar, captured in game
Work

What we have shipped

Our own game

Rendwar

A space MMO: a PixiJS client in a Tauri desktop shell, a real-time Colyseus server, a self-updating launcher, a back office and a site with the war live from the server.

  • TypeScript
  • Rust
  • Colyseus
  • PostgreSQL
rendwar.com
SaaS

XCA

Holder intelligence for Solana tokens: a scanner, a panel, a public API, payments in SOL and USDC, Telegram alerts and a site in ten languages.

  • Next.js
  • Solana
  • PostgreSQL
xca.fun
How we work

Open at every step

  1. 1

    Brief and estimate

    We go through the task and estimate time and budget for free.

  2. 2

    Prototype

    We show the key mechanic or screen before building the rest.

  3. 3

    Development in stages

    A demo after every stage, so you see what you pay for.

  4. 4

    Launch

    We deploy, set up monitoring and backups, and hand over access.

  5. 5

    Support

    We stay after the release: fixes, updates, what comes next.

  • NDA

    Signed before you tell us the details.

  • Your code, your rights

    You get the source code and every right to the result.

  • Documentation

    Another team can pick the project up without us.

  • Warranty

    Our own bugs after the launch are fixed at our cost.

The Stingtail Games emblem: a manticore
The studio

A small studio with a sharp sting

Stingtail Games is an independent studio from Ukraine. We make our own games and build for others when the work is worth it.

Our mark is the manticore: a lion that waits in silence, and a sting that strikes true. That is how we work — no noise, and results you can see.

New project

Let’s talk about your project

Tell us about the task — we will estimate it for free and come back with a plan.

What you need