Rendwar
A space MMO: a PixiJS client in a Tauri desktop shell, a real-time Colyseus server, a self-updating launcher, a back office and a site with the war live from the server.
rendwar.com
We make our own games and build for clients: from an animated landing page to a multiplayer server.
We take a project end to end or join for one stage. You get a working product, the source code and the documentation.
Client, real-time server and multiplayer, a self-updating launcher, release on Steam.
Fast multilingual sites with scroll-driven animation, ready for search from day one.
Accounts, admin panels, plans and payments, public APIs and analytics.
Lightweight software for Windows and macOS with auto-updates and signed builds.
Servers, databases, queues, Docker, monitoring, backups and safe deployments.
Wallet connections, on-chain analytics, exchange APIs and crypto payments.
Bots, alerts and mini apps with payments right inside Telegram.
UX, interfaces and design systems for games, websites and apps.
A living real-time space MMO for Windows and macOS.
One galaxy, one clock, everyone in it. Four races of the Concord hold the line against the Rend, a machine swarm that takes the galaxy system by system — in seasons with an ending.
Markets, stations and convoys keep moving while you are away.
Every season ends: the Concord pushes the Rend back, or the map turns red.
Cargo, mining, bounties, escorting liners — or piracy.
Hulls, weapons and micromodules of four races, refitted at any station.
A space MMO: a PixiJS client in a Tauri desktop shell, a real-time Colyseus server, a self-updating launcher, a back office and a site with the war live from the server.
rendwar.comHolder intelligence for Solana tokens: a scanner, a panel, a public API, payments in SOL and USDC, Telegram alerts and a site in ten languages.
xca.funWe go through the task and estimate time and budget for free.
We show the key mechanic or screen before building the rest.
A demo after every stage, so you see what you pay for.
We deploy, set up monitoring and backups, and hand over access.
We stay after the release: fixes, updates, what comes next.
Signed before you tell us the details.
You get the source code and every right to the result.
Another team can pick the project up without us.
Our own bugs after the launch are fixed at our cost.
Stingtail Games is an independent studio from Ukraine. We make our own games and build for others when the work is worth it.
Our mark is the manticore: a lion that waits in silence, and a sting that strikes true. That is how we work — no noise, and results you can see.
Tell us about the task — we will estimate it for free and come back with a plan.